Halo infinite weapons feel weak7/23/2023 ![]() For instance, the Pulse Rifle can drop players quickly, but the plasma bursts travel so slowly that it still feels like an ineffective weapon. It's difficult to say how the weapons need to be improved beyond just "more damage" because each one needs specific types of tweaks. Players spawn with random weapons sets in Fiesta, and it's possible to get troublesome combos like the Pulse Rifle and the Ravager with alarming regularity, which highlights just how bad the problem is. That was already evident in regular game types like CTF, Oddball, and Slayer, but now Fiesta has been thrown into the mix. Satisfying weapon designs deserve to be used, but right now they're a hindrance more than a perk. ![]() Clearly, players avoiding the weapons isn't what 343 Industries wants. It isn't uncommon to see players avoid them entirely, especially the Ravager, a large gun that shoots out a weak plasma for an area of denial attack. However, many of them simply feel weak compared to the Sidekick Pistol and Assault Rifle, the default weapons players spawn with during most matches. They're punchy, vibrant, and feel unique. ![]() What's particularly frustrating is that most new weapons look and sound great to use. The issue is that they're so risky to use early on that players might avoid them entirely. That's not to say that they're all bad – the Shock Rifle and Hydra are powerful tools for players that can use them effectively. They're also some of the most hit-or-miss weapons that Halo Infinite has to offer. These weapons are just some of the new additions to the Halo universe being featured in Infinite. Those that have booted up Halo Infinite's multiplayer beta have likely used the Ravager, Shock Rifle, Pulse Rifle, Skewer, Heatwave, and Hydra. However, many of Halo Infinite's new weapons miss that mark completely. This has always made Halo's power weapons feel balanced, giving their wielders a decisive edge in fights but not if they forget to use their heads. The Energy Sword can be thwarted by the Shotgun, the Rocket Launcher has a long reload time, and the Spartan Laser requires precision to use effectively. There's always been some level of risk versus reward for Halo's weapons. RELATED: Halo Infinite Beta Multiplayer Clips to Disappear From Theatre After Full Launch Where Halo Infinite's New Weapons Go Wrong But not all of the new additions feel great. Halo Infinite is now up to bat, with some major omissions and new additions. Each entry in the series has made new additions to the arsenal, sometimes forgoing older weapons to make space. Few video game guns can claim to be as iconic as Halo's Assault Rifle or Magnum, now being synonymous with Master Chief himself. Since Combat Evolved launched 20 years ago, the Halo franchise has been defined by the weapons in it. However, while gameplay is pretty fine-tuned, there are some major issues with some of the new weapons in the arsenal. For the most part, Halo Infinite's multiplayer gameplay has been well-received, balancing traditional mechanics with modern advances better than prior entries have. ![]() Halo Infinite has been out in the wild for over a week now, with fans and 343 Industries celebrating its highs and lows.
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